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Union Bank partners Kucheza for second edition of Mobo Game Jam

Union Bank delists from NGX for larger private investments

For the second consecutive year, Union Bank, through its education platform Edu360, has partnered with foremost gaming company Kucheza, to organise another exciting edition of the Mobo Game Jam.

Also supported by UK-based Digital Schoolhouse, MoboGame Jam is an annual game-making competition which sees young innovators between the ages of 8-18 from Nigeria and the UK going head-to-head to create gamesthat solve pressing social issues. The goal of the challenge is to promote gaming as a tool to harness the power of creativity and imagination of young people, while bridging the digital skills gap within our educational system.

Last year’s edition, tagged ‘Future on Tap’ received over 1,000 submissions of game prototypes that explored how to achieve a future where everyone has access to clean water.

As a response to the United Nations Sustainable Development Goal 13 on climate action, this year’s challenge, with the theme, Carbon Neutrality and Clean Air, will invite participants to imagine a world where we can have a reduced carbon footprint.

Individuals and teams who meet the age requirement are invited to submit their entries – a game or game concept – in line with the set brief, combining creativity, compassion, and computational thinking to solve the global problem of carbon emissions.

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Speaking on the Mobo Game Jam partnership, Ogochukwu Ekezie-Ekaidem, Chief Brand & Marketing Officer at Union Bank, said, “We are proud to partner with Kucheza Gaming on the Mobo Game Jam competition for the second year running.

“At Union Bank, we are convinced that strategic investments in education are critical if our nation is to take its place on the global stage. This is why our edu360 platform leverages partnerships like this to drive our objective of accelerating access to education, enhancing quality of instruction, and improving learning outcomes so Nigerian children are well prepared to compete and excel in a technology-enabled world,” she said.

Interested participants are to submit their game prototypes in video format either physically or virtually. Deadline for submission is February 25, 2022.

Winners will be rewarded with cash prizes and laptops for individuals and computing labs for winning schools. There will also be a live showcase for the top entries.

Participants will also have access to free weekly masterclasses and tutoring sessions from industry experts to help improve their digital skills.